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Biggest "gamechanger" spell/ability
I was just thinking about this last night while watching my mana regen crawl.
What does everyone consider the biggest "gamechanger" spell or ability? What spell do you look forward to so much because it makes leveling significantly easier/faster, or makes the game much more enjoyable? The only class I've leveled to a high level is an enchanter, and without a doubt I would pick clarity and thus level 29 as THE level to reach. After that, everyone loves you so getting a group is easy, and soloing is that much less painful. For shaman, I would guess cannibalize. For druids/wizards, ports? What do you think? |
Complete Heal
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shaman? Torpor :)
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^^^ torpor.
And for a chanter...clarity is a damn nice buff but it never saved me from death like my mezzes! |
disease cloud
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Back in the day as a Wizard, while the ports were nice, they were pretty secondary. A convenience more than anything.
I'd say my biggest "yay" spells were my Giant- and Dragon-bane nukes, and the Lure (low resist) line of nukes. From a raid perspective, anyway. |
Okay maybe I'm a dork, but the project illusion was a big one for my chanter. Nothing like turning Branaddar's monk into a gnome just as he ran off to pull.
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FD for monks and necros. It makes you take more risks and chances, less downtime (for corpse runs), and greater rewards :)
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Quote:
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Kodiac's Endless Intellect when it could be cast on all levels (before they nerfed it to only like level 45+). Talk about the most sick powerleveling buff EVER for a caster. Lasted for 2.5 hours! Of course this was PoP era and not classic.
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