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Class selection guide draft
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Wow, nice job. Well done.
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Necros on par with ranger/paladin for raids?
Edit- ops, even lower than ranger/pally lol |
Rangers are actually decent damage on raids and tracking is frequently quite useful in this post-MQ age.
Necros have their moments and zones but my understanding that most boss mobs are immune to their nukes and lifetaps. |
This is awesome.
Druid's are great for rogue's to Duo with as well by Lick/Snare kite. I do this with a druid on my rogue for great exp. *Edit can do this with a Ranger as well, however Exp isn't as good but still not bad. Better than sitting LFG. |
How do you get to this from the Wiki home page? I was trying to find it that way and could not find it. Is it not on there yet cause it is still a rough draft?
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Added my comments to discussion page.
Edit: Quote:
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I feel like you might be biased in liking enchanters :).
Personally, however, I would put 'actions' or difficulty or whtaever it was for an ENC at 9, second only to bard. I think it's unfair to lump them w/ shaman and necro. While SHAM/NEC do have quite a bit to keep up with, and no disrespect to their classes, I can't think of a character doing much more than keeping a charmed pet, keeping mana-intensive, short timed buffs (hello haste) refreshed, and providing CC while grouping. Bards are only a 10 because of no harmony. |
Made some mild tweaks to the epic difficulty based on Deajay's feedback.
I actually think there is a case that bards are easier than warriors; TMO is selling a full bard MQ practically for 300k while green dragon scales are 200k+ already by themselves. Really I think the only important distinction is cleric/shaman/monk/rogue: easy, enchanter/paladin medium, everything else: be prepared to batphone/sock/fork over 300k+ |
Quote:
Bards can do anything*++. * Requires 3 second delay ++ Only lasts 18 seconds. |
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