![]() |
The Gnomebert Plan
K stick with me for a minute on this one. Be-all-end-all raid scene fix aka. Best idea ever.
First of totally not classic, ill call myself out. Anyway drop variance on spawn times but shrink all raid mobs by 75% and add random spawn locations. Ikr, awesome. Instantly mobilization becomes more important as the whole game gets the ranger track blanket. Everyone gets a fair shake at finding trakanon in the ct gator pit AND mobilizing for it, which also becomes an adventure again. Prevents all this poopsocking business and keeps things fresh. Also ct holding court on emperor crush's throne is sure to provide some lulz. |
Am got better plan: said gnome covers self in tartar sauce.
|
Quote:
idea. ever. would prefer bbq tho |
Just join TMO. Problem solved.
|
Stop spawning raid mobs!
|
In Soviet Russia, raid mobs spawn YOU!
|
Some raid targets could actually have a multitude of spawn locations that, while obviously not classic, could easily be justified in roleplaying terms while achieving the intended result.
Doesn't Venril Sathir ever want to visit Drusella? He would need to traverse the Dreadlands, Frontier Mountains, and the Overthere. During his journey, he decides that it would be smart to bring his lady a gift of jewelry, so he raids the Temple of Droga in search of a powerful soothsayer rumored to carry a magical earring. Having sought out and acquired his prize, he rests for the night before resuming his journey to Charasis. Under this scenario, an intrepid TMO tracker in search of adventure and treasure may very well find Venril Sathir in KC, deep in Droga, Charasis, or some appropriate location within DL, FM, or OT. |
Quote:
|
random locations for raid mob spawns?
trakanon in crushbone :D that'd be so f'n hilarious lol |
I'm for it if it applies to VP mobs.
|
All times are GMT -4. The time now is 01:45 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.