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-   -   Game Mechanics: Vexing Mordinia animation incorrect (/forums/showthread.php?t=99403)

hijinks 02-22-2013 05:01 PM

Vexing Mordinia animation incorrect
 
Back on live when you casted Vex as a necro the emote was /raise, so the animation would be the character doing a /raise

On here it's the animation of getting hit when its casted, totally incorrect!

SamwiseRed 02-22-2013 07:46 PM

evidence, proof, ect? man you guys would make horrible lawyers.

Nirgon 02-27-2013 01:01 PM

These spells also don't leave a debuff icon on their target... I believe until after they zone? Needs a fix big time.

Smedy 02-28-2013 03:40 AM

Quote:

Originally Posted by Nirgon (Post 865733)
These spells also don't leave a debuff icon on their target... I believe until after they zone? Needs a fix big time.

damn, thats a huge issue. starwars time?

Dullah 02-28-2013 08:05 AM

We can almost do the big 25 man instances

big league chew 06-13-2013 11:07 AM

Quote:

Originally Posted by Nirgon (Post 865733)
These spells also don't leave a debuff icon on their target... I believe until after they zone? Needs a fix big time.

^ this

really who cares bout the casting animation til the dot gives an icon
if you dont zone you can't dispell any other dots, dispell will skip even the ones with icon and go straight for buffs below it

Nirgon 06-13-2013 12:44 PM

Zyrino is the god damned proof.

Starwars time over here on Path of Exile and other pet projects atm.

big league chew 06-20-2013 09:20 AM

every necro high enough level to cast this spell does, immediately
(sploits)
plz fix imho

big league chew 06-21-2013 11:04 AM

gonna be a real weird necro BotB if this stays as-is
and i dont mean because of the casting animation

Bazia 07-05-2013 12:06 AM

pvp bugs section literally pointless :(


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