Project 1999

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-   -   Night Blindness (/forums/showthread.php?t=99658)

Sycho 02-24-2013 02:49 PM

Night Blindness
 
Hi, I recently joined Project 1999 and have been loving it so far. Since leaving EQ shortly after Luclin and playing almost every other mmo on the market I have yet to find a challenging and rewarding game such as the original EQ.

I have noticed that night blindness has been reduced significantly from the original. I was wondering if this feature would make a return. I searched the forums and found that it was a client issue and they were working on a fix. However, that was about a year ago and I was curious if there was any update on this? Also, how does the general community feel about this feature? I felt it added a layer of difficulty and immersion that isn't found in most mmo's.

formallydickman 02-24-2013 03:02 PM

Definitely worth changing if they can find a way to!

Rhambuk 02-24-2013 03:21 PM

drop your gamma =)

Swish 02-24-2013 03:54 PM

From my brief enchanter playing days on P99 I noticed there is still a difference between human vision, infravision and ultravision - and the difference between humans and dark elves is still significant.

But yeah, I actually couldn't bear playing on Live back in the day with out at least infravision due to it straining my eyes. In fact my wizard was a dark elf purely because I didn't want headaches from staring too hard at the screen :)

myriverse 02-24-2013 04:24 PM

I might have teared up a bit when I learned "night blindness" wasn't the same. I do miss it... even if I tend to play with ultravision.

cyryllis 02-24-2013 05:15 PM

i miss night blindness and ultravision having a blue tint =(

Ele 02-24-2013 06:05 PM

Quote:

Originally Posted by Rhambuk (Post 861433)
drop your gamma =)

under options -> display

applesauce25r624 02-24-2013 06:48 PM

Quote:

Originally Posted by cyryllis (Post 861522)
i miss night blindness and ultravision having a blue tint =(

WTB blue tint UV

Danth 02-24-2013 07:43 PM

Gamma setting has nothing to do with the client's built-in correction for nighttime. If you log on in an outdoor zone at night, you should notice that it takes some seconds before the client turns on the lights, so to speak. Given that the map and compass could be disabled, perhaps it's possible to forcibly disable this as well.

This automatic correction doesn't work inside dark dungeons such as Befallen, which are appropriately dark without a light source.

Danth

dbouya 08-29-2013 09:14 AM

I'd love to see night blindness return at some point, right now infravision and ultravision are just not that useful, in 1999 they were amazing, they were the reason dark elves have mediocre stats and are hated everywhere, in 1999 it was a tradeoff, not it's mostly just thematic which you pick.


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