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Forum: Blue Server Chat 06-20-2013, 06:26 PM
Replies: 14
Views: 3,474
Posted By Finias
Sky is kunark rules, so charming should be...

Sky is kunark rules, so charming should be possible as long as the level cap restriction for the spell is met and the NPC is not de facto flagged uncharmable due to jacked magic resist. Sirran...
Forum: Blue Server Chat 06-20-2013, 05:59 PM
Replies: 14
Views: 3,474
Posted By Finias
Just based on design considerations, it would...

Just based on design considerations, it would seem to make sense to make the old world rules to be <= 51 for charming and <= 54 for mez/stun. That doesn't mean that's what sony did however, and I...
Forum: Blue Server Chat 06-20-2013, 01:49 PM
Replies: 14
Views: 3,474
Posted By Finias
I did play an enchanter on live and I do remember...

I did play an enchanter on live and I do remember there being an old world limit on charm and mez.

This was only really relevant in hate/fear (rarely) and in the hole (somewhat more common with...
Forum: Bugs 06-10-2012, 01:09 AM
Replies: 4
Views: 1,445
Posted By Finias
Shrink and Charmed pets

Charmed pets should be shaman shrinkable. Found some evidence from 2001.

http://www.eqclerics.org/forums/printthread.php?t=3937

The relevant part.



Not sure if both this and the fact F8...
Forum: Resolved Issues 06-06-2012, 12:47 PM
Replies: 11
Views: 4,119
Posted By Finias
Only if they are not damaged below a threshold.

Only if they are not damaged below a threshold.
Forum: Resolved Issues 06-06-2012, 12:19 PM
Replies: 11
Views: 4,119
Posted By Finias
Root and Fire Giants

Couldn't find anything on this with the search function.

How root currently works on fire giants.

1. Get in melee range and cast root. Lands normally.
2. Get out of melee range. Root...
Forum: Resolved Issues 06-06-2012, 11:49 AM
Replies: 3
Game Mechanics: Targeting Charmed Pets
Views: 1,249
Posted By Finias
Re: Game Mechanics: Targeting Charmed Pets

Bumping this, charmed pets still get targeted with F8 and the cycle nearest targets key. This is generally frustrating for the main tank with targeting and for crowd control classes.

This...
Forum: Resolved Issues 07-31-2011, 01:48 AM
Replies: 4
Game Mechanics: Shrooms
Views: 1,464
Posted By Finias
Just to follow up, Shrooms/Juggs resists are way...

Just to follow up, Shrooms/Juggs resists are way off. Anything 55+ that isn't a frog appears to be nearly 100% MR without full raid style debuffs. I noticed a similar trend with golems in necrosis...
Forum: Blue Server Chat 12-13-2010, 02:55 AM
Replies: 2
Views: 1,610
Posted By Finias
Alteration, and it's not even close. Charms,...

Alteration, and it's not even close. Charms, lulls, roots, whirls, dots, hastes and slows. Not only is it the most common school we cast, they're the big mana spells, mezzes are cheap in...
Forum: Blue Server Chat 10-26-2010, 01:46 AM
Replies: 50
Views: 20,076
Posted By Finias
Yeah Brain's right, pure charisma gear is very...

Yeah Brain's right, pure charisma gear is very situational. Keep a few pieces in your backpack, but don't make it your default load out.

I'd also argue that hit point gear is a good choice in...
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