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Search: Posts Made By: Mirox
Forum: Technical Discussion 06-05-2020, 12:05 PM
Replies: 177
Views: 74,356
Posted By Mirox
Damn GoDaddy took over...

Damn GoDaddy took over https://www.webfaction.com, which has been my host for a long time.

When you load nParse it makes a request to my API for the version information. This way, I can let...
Forum: Technical Discussion 06-01-2020, 07:01 PM
Replies: 177
Views: 74,356
Posted By Mirox
Your praise is enough I promise you!

Your praise is enough I promise you!
Forum: Technical Discussion 05-31-2020, 06:44 PM
Replies: 177
Views: 74,356
Posted By Mirox
Nah man, not looking to get money out of this.

Nah man, not looking to get money out of this.
Forum: Technical Discussion 05-30-2020, 11:31 AM
Replies: 177
Views: 74,356
Posted By Mirox
Thanks! Not the current system, sorry. The...

Thanks!

Not the current system, sorry. The new system does have the usage of regex named groups, so you can parse values out of lines.
Forum: Technical Discussion 05-29-2020, 06:39 PM
Replies: 177
Views: 74,356
Posted By Mirox
Thanks! You can already make spawn timers,...

Thanks!

You can already make spawn timers, but they aren't auto. Right-click on the map and create a spawn timer. There is no audible alert yet though. I am hoping to update this, but it won't...
Forum: Technical Discussion 05-24-2020, 04:51 PM
Replies: 177
Views: 74,356
Posted By Mirox
Thanks! I think I include a requirements...

Thanks! I think I include a requirements (hopefully it is up to date) file in the dev branch, so you should be able to do:

pip install -r requirements.txt

Some of the new stuff I am doing...
Forum: Technical Discussion 05-24-2020, 11:08 AM
Replies: 177
Views: 74,356
Posted By Mirox
Looks cool. I constantly click out of Window so...

Looks cool. I constantly click out of Window so I think the lock would be annoying. At least there is more options.
Forum: Technical Discussion 05-14-2020, 10:27 PM
Replies: 177
Views: 74,356
Posted By Mirox
Malaise stuff was already discussed earlier in...

Malaise stuff was already discussed earlier in thread.

The spell thing is on a long list of things to do. :(
Forum: Technical Discussion 05-08-2020, 07:31 PM
Replies: 177
Views: 74,356
Posted By Mirox
Thanks for the heads up about the logger issue! ...

Thanks for the heads up about the logger issue! I need to test whether the log directory exists -- I will add a fix today. Since there is nothing in the directory, it doesn't get pushed to Github I...
Forum: Technical Discussion 05-08-2020, 07:26 PM
Replies: 177
Views: 74,356
Posted By Mirox
I think I am just gonna leave Minor Shielding as...

I think I am just gonna leave Minor Shielding as is. I think it very quickly becomes 27 minutes and then stays there.

Currently in the dev, yes, you have to change it in the file... it is...
Forum: Technical Discussion 04-27-2020, 08:39 AM
Replies: 177
Views: 74,356
Posted By Mirox
I am not sure what the issue is for having to...

I am not sure what the issue is for having to cast a few times to get spells going. I know that as soon as the program opens, it needs to see movement in a text file to then start reading, so...
Forum: Technical Discussion 04-27-2020, 08:27 AM
Replies: 177
Views: 74,356
Posted By Mirox
Personally, I don't use WinEQ. On Windows 10, I...

Personally, I don't use WinEQ. On Windows 10, I have a shortcut to eqgame:

general, target: eqgame.exe patchme
general, advanced, runas administrator

compatibility, Compatibiliy mode: Run...
Forum: Technical Discussion 04-26-2020, 02:41 AM
Replies: 177
Views: 74,356
Posted By Mirox
Unfortunately, I don't think you can do this with...

Unfortunately, I don't think you can do this with the framework I am using (PyQt5). You could always run fullscreen borderless.
Forum: Technical Discussion 04-24-2020, 08:35 AM
Replies: 177
Views: 74,356
Posted By Mirox
Ahh ok. I just looked up the items. The casting...

Ahh ok. I just looked up the items. The casting time on snare is 2 seconds. The casting time on the gloves is 4 seconds. To reduce mismatching your cast to your spell landing (compared to someone...
Forum: Technical Discussion 04-24-2020, 08:29 AM
Replies: 177
Views: 74,356
Posted By Mirox
You currently should be able to get some full...

You currently should be able to get some full screen going by clicking the icon on the top left of the window (which should show window decorations), clicking the maximize button, and then clicking...
Forum: Technical Discussion 04-23-2020, 06:25 PM
Replies: 177
Views: 74,356
Posted By Mirox
Thanks ! For spells to be autoparsed, a...

Thanks !

For spells to be autoparsed, a couple things need to be true:

1. The spell needs to say 'You begin casting...'
2. The spell needs to be in spells_us.txt (in your eq folder)

If you...
Forum: Technical Discussion 04-23-2020, 08:56 AM
Replies: 177
Views: 74,356
Posted By Mirox
Those spells are all fine. The only spells with...

Those spells are all fine. The only spells with a type 9 calculation that have 0 duration are: ['malise, 0', 'malisement, 0', 'bind sight, 0'].
Forum: Technical Discussion 04-21-2020, 06:53 PM
Replies: 177
Views: 74,356
Posted By Mirox
Yeah, my apologies. I spoke too quickly. I...

Yeah, my apologies. I spoke too quickly. I didn't realize how I hardcoded some options that were planned to be used in the future like this section we are talking about. Unfortunately, it...
Forum: Technical Discussion 04-16-2020, 08:17 PM
Replies: 177
Views: 74,356
Posted By Mirox
Ok cool. Let me know! Thanks for the help. ...

Ok cool. Let me know! Thanks for the help.

I know there is a Runnyeye issue at the moment. This can be fixed by changing a line in nparse\data\maps\map_keys.ini. You will want to change the...
Forum: Technical Discussion 04-16-2020, 08:01 PM
Replies: 177
Views: 74,356
Posted By Mirox
I will fix this issue in my dev branch, but you...

I will fix this issue in my dev branch, but you can fix it locally yourself if you want! For some reason both malise and malisement have a max duration of 0 in spells_us.txt (this is the file I...
Forum: Technical Discussion 04-16-2020, 07:47 PM
Replies: 177
Views: 74,356
Posted By Mirox
What maps are missing?

What maps are missing?
Forum: Technical Discussion 04-16-2020, 06:24 PM
Replies: 177
Views: 74,356
Posted By Mirox
It is not currently set up to remember which...

It is not currently set up to remember which character you are on (it does know which log it is reading, which is how I will do this in the future), but this is not a difficult task to do on my end. ...
Forum: Technical Discussion 04-16-2020, 08:42 AM
Replies: 177
Views: 74,356
Posted By Mirox
This is the first time I have heard of a Malise...

This is the first time I have heard of a Malise issue. But yeah, it doesn't work. :( Weird.

I will look into it.

I finally have time and have been working on the the dev branch. Hopefully...
Forum: Technical Discussion 11-27-2019, 08:28 PM
Replies: 177
Views: 74,356
Posted By Mirox
Yes. It's even on the Wiki...

Yes. It's even on the Wiki (http://wiki.project1999.com/Players:Technical)
Forum: Technical Discussion 11-27-2019, 08:27 PM
Replies: 177
Views: 74,356
Posted By Mirox
Custom text based (with regex) audio triggers...

Custom text based (with regex) audio triggers (text to speech and normal) + window with text alerts are currently being worked on in Dev branch.
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