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Forum: Technical Discussion 07-09-2023, 05:39 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
It's explaining what was already done. The only...

It's explaining what was already done. The only folders you need to worry about are the music, optional, and EMT folders. It's a lot simpler than it looks.

1. Copy the entire music folder into...
Forum: Technical Discussion 06-18-2023, 02:58 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
Unlike zone music, which is triggered by the zone...

Unlike zone music, which is triggered by the zone emitter files, the triggers to play the underwater music, sneak music, bard instruments, and cycling through the 3 combat songs from the global XMI...
Forum: Technical Discussion 04-30-2022, 12:27 AM
Replies: 154
Views: 76,300
Posted By Maestrobob
This is correct. The mp3s were created using...

This is correct. The mp3s were created using XMPlay to play the game MIDI with the fixed soundfont. They represent what the music should sound like in-game with the soundfont configured properly.
...
Forum: Technical Discussion 02-09-2021, 06:14 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
Very interesting... I wouldn't have expected...

Very interesting... I wouldn't have expected opening the game binary in notepad would've revealed specific filenames. I loaded eqgame.exe into HxD and saw a ton of strings and direct filename calls,...
Forum: Technical Discussion 02-07-2021, 02:48 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
Thank you, bivouac. This is exactly how I believe...

Thank you, bivouac. This is exactly how I believe the music should be implemented going forward, and how I've personally played P99/TAKP/Live over the past months. It would be great if a package like...
Forum: Technical Discussion 02-04-2021, 05:37 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
Thanks, pdub. That bit.ly link will always...

Thanks, pdub. That bit.ly link will always redirect to the latest version of the fixed soundfont.

As an aside for those interested; The SoundFont spec itself went through several revisions back in...
Forum: Technical Discussion 10-30-2020, 01:26 AM
Replies: 154
Views: 76,300
Posted By Maestrobob
Dumping the mp3s into your EQ directory won't...

Dumping the mp3s into your EQ directory won't affect your install at all, so you'll be fine. Just know that if you're trying to get the EQ client to use them in game, it won't unless you change all...
Forum: Technical Discussion 08-02-2020, 08:49 AM
Replies: 154
Views: 76,300
Posted By Maestrobob
The links in my original post and from the 27th...

The links in my original post and from the 27th are to the same versioned file on my google drive, so yes. You can use those links to always get the latest versions.

Unlike the zone music, the...
Forum: Technical Discussion 08-01-2020, 05:33 AM
Replies: 154
Views: 76,300
Posted By Maestrobob
Here's a quick soundfont update - Messing around...

Here's a quick soundfont update - Messing around a bit more this morning, I was able to fix the wind instruments (along with some other issues). There's a cutoff filter that was defined in the...
Forum: Technical Discussion 07-27-2020, 10:05 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
I've found and fixed an issue with the...

I've found and fixed an issue with the synthusr-samplefix.sf2 not processing reverb, chorus, and mod wheel data correctly on modern software synths. The MP3 soundtrack .zip has also been updated with...
Forum: Technical Discussion 07-13-2020, 06:55 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
Download the synthusr-samplefix.zip, you can...

Download the synthusr-samplefix.zip, you can unzip the synthusr-samplefix.sf2 into any directory you want, doesn't have to be the Everquest directory.

The key here is that you have to load the...
Forum: Technical Discussion 07-13-2020, 07:51 AM
Replies: 154
Views: 76,300
Posted By Maestrobob
Ah yes... the boat music. Here's what I remember...

Ah yes... the boat music. Here's what I remember from the year 2000! The boat music was always a little bit... buggy? It definitely didn't loop continuously though. I also don't think there was any...
Forum: Technical Discussion 07-11-2020, 07:02 AM
Replies: 154
Views: 76,300
Posted By Maestrobob
Wow, you beat me to the fix by 3 years! ;) I...

Wow, you beat me to the fix by 3 years! ;) I compared our .sf2's in Viena and they are nearly 100% identical.

I noticed you used the AweROMGM.sf2 when you reassigned the samples, while I ended up...
Forum: Technical Discussion 07-09-2020, 02:35 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
Yes, unfortunately ever since around the time of...

Yes, unfortunately ever since around the time of DX8 patch/PoP, they completely borked the way the client handles some of the .xmi's events. The global MIDI file (gl.xmi) is barely used at all now....
Forum: Technical Discussion 07-08-2020, 09:22 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
XMPlay is only if you want to listen to the MIDI...

XMPlay is only if you want to listen to the MIDI files outside of the game.

The easiest and quickest method for getting the in game music to sound like this is to use BASSMIDI or VirtualMIDISynth,...
Forum: Technical Discussion 07-08-2020, 03:06 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
The previous .zip had a small issue where my MIDI...

The previous .zip had a small issue where my MIDI player was limiting the max reverb per channel to 64 instead of the full 127.

I've recreated them with the correct reverb settings and put them in...
Forum: Technical Discussion 07-07-2020, 07:44 PM
Replies: 154
Views: 76,300
Posted By Maestrobob
Hi Guys, I posted this over at TAKP today, I...

Hi Guys,

I posted this over at TAKP today, I figured I would post it here as well. It seems like Lilcea was down the same path as I was.

Just stumbled across this thread and thought I would...
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