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Forum: Resolved Issues 02-23-2010, 06:31 PM
Replies: 7
NPC Spawn Issue: No Pixie Tricksters in Gfay
Views: 771
Posted By Cubehacker
Realistically, it depends on the newbie zone. ...

Realistically, it depends on the newbie zone. Some have a very vast area where finding mobs might be difficult (Gfaydark), and other areas have a ton of mobs in a small confined space (Qeynos, front...
Forum: Bugs 02-22-2010, 07:16 PM
Replies: 3
Game Mechanics: Melee Double Attack
Views: 822
Posted By Cubehacker
This can probably be fixed server side. Its just...

This can probably be fixed server side. Its just an animation issue.
Forum: Blue Server Chat 02-18-2010, 09:01 PM
Replies: 24
Views: 3,208
Posted By Cubehacker
I was the one who posted the info about the 50%...

I was the one who posted the info about the 50% damage giving 50% of the xp on the forum yesterday which prompted the devs to implement this. Where did I get this info from? An archived...
Forum: Blue Server Chat 02-18-2010, 08:48 PM
Replies: 89
Views: 4,928
Posted By Cubehacker
Uhh, i'm a Paladin. I am forced to group 99.9%...

Uhh, i'm a Paladin. I am forced to group 99.9% of the time. Why should I suffer and be forced to group?

This argument is silly because EQ was always a social game and was NEVER ABOUT SOLOING. ...
Forum: Blue Server Chat 02-17-2010, 10:50 PM
Replies: 117
Views: 14,883
Posted By Cubehacker
I was under the impression that pets took XP if...

I was under the impression that pets took XP if they did more than 50% of the damage to the mob. I double checked and this is what I found on an archive post from 2000 on castersrealm regarding...
Forum: Resolved Issues 02-15-2010, 08:52 PM
Replies: 18
NPC Spawn Issue: The Ever Elusive Pyzjn
Views: 6,280
Posted By Cubehacker
Source?

Source?
Forum: Resolved Issues 02-15-2010, 04:44 PM
Replies: 18
NPC Spawn Issue: The Ever Elusive Pyzjn
Views: 6,280
Posted By Cubehacker
I doubt too many people went around and just...

I doubt too many people went around and just handed their GBS to random NPC's to see what would happen :P

Did someone even say it was ever part of a quest?
Forum: Blue Server Chat 02-15-2010, 04:41 PM
Replies: 24
Views: 9,588
Posted By Cubehacker
Because we don't have source code for the client.

Because we don't have source code for the client.
Forum: Resolved Issues 02-15-2010, 02:51 PM
Replies: 16
Views: 3,570
Posted By Cubehacker
Correct me if i'm wrong, but I seem to remember...

Correct me if i'm wrong, but I seem to remember bard mana song being pulse based, not tick based. As in, every time you see the graphic effect, you gain a little bit of mana - there is no actual...
Forum: Blue Server Chat 02-15-2010, 02:42 PM
Replies: 24
Views: 9,588
Posted By Cubehacker
Nope its not going to work. Its not a matter of...

Nope its not going to work. Its not a matter of having the right spell effects graphic files in the EQ folder (they original 1999 ones are already there, even on a titanium copy), its a matter of...
Forum: Resolved Issues 02-12-2010, 12:54 AM
Replies: 9
Views: 651
Posted By Cubehacker
After a bit of research I found this tidbit: ...

After a bit of research I found this tidbit:



Rondo does seem to be on the same spawn as one of the slaves on the right side of the cave. However, I do remember him being *very* common back in...
Forum: Blue Server Chat 02-11-2010, 02:48 PM
Replies: 40
Views: 4,135
Posted By Cubehacker
I've noticed that once you hit level 20 and your...

I've noticed that once you hit level 20 and your skills get over 100 points, it starts to work a lot better. It won't be perfect, but Taunt works about 50-75% of the time at that point. But yeah, a...
Forum: Resolved Issues 02-10-2010, 10:05 PM
Replies: 7
Miscellaneous: Graphic Bug
Views: 830
Posted By Cubehacker
Nope, it has nothing to do with the texture files...

Nope, it has nothing to do with the texture files being incorrect. The actual classic zone files have not chanced since 1999. Only the eqgame.exe is what changes over time. In other words,...
Forum: Bugs 02-09-2010, 11:01 PM
Replies: 5
Game Mechanics: Bard Charm
Views: 845
Posted By Cubehacker
This is indeed a bug. I played a bard to 60 and...

This is indeed a bug. I played a bard to 60 and I remember using Solon's Song of the Sirens quite extensively in LOIO.

The song is *not* supposed to stack with itself, or overwrite itself. In...
Forum: Resolved Issues 02-09-2010, 04:47 PM
Replies: 5
Views: 1,023
Posted By Cubehacker
I wouldn't say that there were as many as the...

I wouldn't say that there were as many as the beetles, but there were usually a good 1-2 Griffons, and maybe 2-3 griffawns up at any one time.
Forum: Technical Discussion 02-05-2010, 07:15 PM
Replies: 33
Views: 6,212
Posted By Cubehacker
If you use the velious UI provided on the front...

If you use the velious UI provided on the front website, it looks almost identical to that.
Forum: Blue Server Chat 02-05-2010, 07:12 PM
Replies: 39
Views: 8,055
Posted By Cubehacker
To get the old wolf models back (regular wolves,...

To get the old wolf models back (regular wolves, not shaman summons), all you need to do is remove or rename 'Global6_chr.s3d' from your EQ directory.

However, this doesn't work perfectly. The...
Forum: Blue Server Chat 02-04-2010, 10:39 PM
Replies: 5
Views: 1,579
Posted By Cubehacker
Somehow I doubt thats the original modifiers from...

Somehow I doubt thats the original modifiers from 1999. It seems more like numbers from the later years when the really popular dungeons were lowered in xp and the very under used dungeons were...
Forum: Resolved Issues 02-04-2010, 02:11 PM
Replies: 7
Miscellaneous: Graphic Bug
Views: 830
Posted By Cubehacker
It has something to do with the way...

It has something to do with the way transparencies are handled by the client. A lot of things that used to be transparent are now showing up as black. Hell, even some things that *weren't*...
Forum: Blue Server Chat 02-04-2010, 02:00 PM
Replies: 39
Views: 8,055
Posted By Cubehacker
Thats a Velious model. I don't think those...

Thats a Velious model. I don't think those models were used anywhere in the classic zones.
Forum: Resolved Issues 02-01-2010, 10:55 PM
Replies: 4
Views: 544
Posted By Cubehacker
Thank god these are gone. I was looking for a...

Thank god these are gone. I was looking for a way to turn them off.
Forum: Technical Discussion 01-31-2010, 05:22 PM
Replies: 328
Views: 254,825
Posted By Cubehacker
In my opinion, this actually made the game look...

In my opinion, this actually made the game look worse. But that might have something to do with the fact that I was so used to looking at the original textures for 3+ years, that the "upgrades"...
Forum: Blue Server Chat 01-27-2010, 10:57 PM
Replies: 39
Views: 8,055
Posted By Cubehacker
It has nothing to do with "acquiring files" that...

It has nothing to do with "acquiring files" that are on an EQ cd. Specific files in your folder have to be modified with a special program to get this to work *in addition* to server side changes...
Forum: Blue Server Chat 01-26-2010, 05:00 PM
Replies: 39
Views: 8,055
Posted By Cubehacker
Not going to happen until all the skeleton models...

Not going to happen until all the skeleton models are changed server side. And one down side effect is that no one has found a way to get the brown skeleton models to appear, thus I think some...
Forum: Technical Discussion 01-22-2010, 07:01 PM
Replies: 14
Views: 1,252
Posted By Cubehacker
An underclocked CPU might cause the game's...

An underclocked CPU might cause the game's framerate to lower (though doubtful considering how old EQ is), but wouldn't make you run slower. Sounds more like the dual core bug causing speed issues.
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