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Search: Posts Made By: GuyBrush Threepwood
Forum: Starting Zone 09-10-2023, 11:08 PM
Replies: 11
Views: 1,461
https://www.project1999.com/forums/forumdisplay.ph...

https://www.project1999.com/forums/forumdisplay.php?f=25

"IP Exemption: This is for requesting to be exempt from the limit of 1 connection per IP Address. You may request exemption if you have...
Forum: Technical Discussion 05-16-2023, 03:47 PM
Replies: 53
Views: 10,480
Very nice, UI is a bit clunky for one monitor but...

Very nice, UI is a bit clunky for one monitor but with a second one to put all the windows on its fine. All the features so far + what's to come its absolutely worth giving a try if you haven't yet.
Forum: News & Announcements 02-14-2023, 11:34 AM
Replies: 90
Views: 42,088
Looks like these patches are actually fixing...

Looks like these patches are actually fixing crash issues I no longer get memory read errors on windows 11. No idea if any of this is actually classic or not but whatever still enjoying the server.
Forum: Technical Discussion 02-03-2023, 12:13 AM
Replies: 1
Views: 383
Update: Just tried to log in and it worked but my...

Update: Just tried to log in and it worked but my brother is offline now so I guess we just cant be on at the same time. So I guess an IP exemption is the answer.
Forum: Technical Discussion 02-02-2023, 11:57 PM
Replies: 1
Views: 383
Temporary IP Ban

Years ago I lived with my brother and we both played EQ P1999 after submitting an IP exemption request, but then I moved for a few years and continued playing frequently from my new IP. Recently I...
Forum: Technical Discussion 08-18-2022, 07:59 AM
Replies: 30
Views: 6,323
Sorry haven't checked this thread in a bit, no...

Sorry haven't checked this thread in a bit, no fixes have worked. I can confirm I do use windows 11 I have 8gb of ram but never come close to that limit. I suppose windows 11 may be the culprit, I'm...
Forum: Technical Discussion 06-09-2022, 10:24 PM
Replies: 45
Views: 10,161
I guess the spell bar isn't entirely necessary. I...

I guess the spell bar isn't entirely necessary. I just like it cause the spell names are always visible and I don't have to press alt to see them.

Yes you have the inventory but the Duxa UI style...
Forum: Technical Discussion 06-07-2022, 08:59 PM
Replies: 45
Views: 10,161
Wondering is you could potentially alter a couple...

Wondering is you could potentially alter a couple things that i think would potentially bump this right to the most used UI in p99. Not that there is anything wrong with it as is. But adding the...
Forum: Technical Discussion 05-20-2022, 03:36 PM
Replies: 30
Views: 6,323
Still get the memory error, am i using dgvoodoo2...

Still get the memory error, am i using dgvoodoo2 wrong? Any other ideas how to fix?
Forum: Technical Discussion 05-20-2022, 11:57 AM
Replies: 30
Views: 6,323
Still get memory read error trying all the x64...

Still get memory read error trying all the x64 versions now. Also yeah i was already using CPU affinity not sure if that actually does anything either.
Forum: Technical Discussion 05-20-2022, 10:52 AM
Replies: 30
Views: 6,323
Trying dgvoodoo2 now although im not sure if I...

Trying dgvoodoo2 now although im not sure if I did it right, its quite confusing. Copied all the x86 3dfx and ms .dlls over but i don't see any watermarks or anything on screen to know if its working.
Forum: Technical Discussion 05-19-2022, 03:15 PM
Replies: 30
Views: 6,323
Memory read error is still happening.

Memory read error is still happening.
Forum: Technical Discussion 05-19-2022, 01:51 PM
Replies: 30
Views: 6,323
New issue found out eq was running on my...

New issue found out eq was running on my integrated graphics from the cpu so i disabled the integrated graphics. Now eq uses 100% of my cpu and wont load character models. Not sure what to do about...
Forum: Technical Discussion 05-19-2022, 12:29 PM
Replies: 30
Views: 6,323
Memory could not be read

I'm having an issue which happens randomly. After a random amount of time in game eventually a window pops up saying:

The instruction at 0x00000000CECECECE referenced memory at 0x00000000CECECECE....
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