Project 1999

Go Back   Project 1999 > Search Forums

Showing results 1 to 25 of 144
Search took 0.00 seconds.
Search: Posts Made By: EdTuBrutus
Forum: Priests 03-23-2017, 11:56 AM
Replies: 8
Views: 2,037
Posted By EdTuBrutus
Also, you will find it much easier to do the book...

Also, you will find it much easier to do the book question in EJ/CoM to max out faction.

From memory, if you just turned Ally you will need to hand in a completed book 3 times to get to Cannot...
Forum: News & Announcements 02-19-2017, 04:09 AM
Replies: 192
Views: 84,756
Posted By EdTuBrutus
Why, we're talking about the CHANCE to get a...

Why, we're talking about the CHANCE to get a split, not of a split.

Live was about 50% chance to split vs 3 mobs, given we also have social on sneak now on P99, it seems a reasonable expectation.
Forum: News & Announcements 02-19-2017, 12:57 AM
Replies: 192
Views: 84,756
Posted By EdTuBrutus
Yeah. But maths is maths and no attempt at...

Yeah. But maths is maths and no attempt at alt-facts is gonna change that.
Forum: News & Announcements 02-18-2017, 05:51 PM
Replies: 192
Views: 84,756
Posted By EdTuBrutus
Can I suggest it might be best considering what...

Can I suggest it might be best considering what we want to happen and working back.

A 65% chance of blur means you get the chance to split 27% of the time vs 3 mobs. This seems much lower on live...
Forum: Rants and Flames 02-15-2017, 09:45 AM
Replies: 59
Views: 10,069
Posted By EdTuBrutus
Absolute nonsense. It is NOTHING like...

Absolute nonsense.

It is NOTHING like Classic to have a mem blur chance on feign which is too low.

No amount of skill makes up for broken mechanics. Feign on Live allowed splits of multiple...
Forum: Blue Server Chat 02-14-2017, 02:41 PM
Replies: 161
Views: 19,604
Posted By EdTuBrutus
I don't think the Status Quo is/was the answer...

I don't think the Status Quo is/was the answer either. It was pretty dumb and, personally, I feel genuine sympathy for those who get really caught up in it and start burning huge amounts of time...
Forum: Blue Server Chat 02-14-2017, 02:35 PM
Replies: 161
Views: 19,604
Posted By EdTuBrutus
On Live, there was either 1 or 2 guilds capable...

On Live, there was either 1 or 2 guilds capable of the content. In most cases it ended up being rotated on servers with more than 1 end game guild. The End Game literally was a loot pinata, it's...
Forum: Melee 02-14-2017, 01:06 PM
Replies: 26
Views: 5,630
Posted By EdTuBrutus
Well, I'm not talking about pulling Raid mobs -...

Well, I'm not talking about pulling Raid mobs - generally speaking you don't use Feign pulling and/or Monks to pull raid mobs other than a couple of specific examples). I'm talking about the main...
Forum: Blue Server Chat 02-14-2017, 12:58 PM
Replies: 161
Views: 19,604
Posted By EdTuBrutus
It should also be considered what the alternative...

It should also be considered what the alternative is going to be if pulls AREN'T worked out.

You will have multiple guilds requiring to crawl through the same area, at the same time, inside 1...
Forum: Blue Server Chat 02-14-2017, 09:55 AM
Replies: 161
Views: 19,604
Posted By EdTuBrutus
It took 10 minutes to get zone line pulls working...

It took 10 minutes to get zone line pulls working in Kael with the new mechanic.

It will be worked out for ToV as well.

What it might well do is make it significantly harder for casual raiders...
Forum: Melee 02-14-2017, 08:26 AM
Replies: 26
Views: 5,630
Posted By EdTuBrutus
It's worse than just relying on the mobs pathing...

It's worse than just relying on the mobs pathing back at a large enough interval.

You also need all the mobs to mem blur on feign and currently, P99 has a much lower chance of this than ever...
Forum: Rants and Flames 02-14-2017, 08:21 AM
Replies: 59
Views: 10,069
Posted By EdTuBrutus
It wouldn't be a problem if the initial chance of...

It wouldn't be a problem if the initial chance of mem blur on feign worked the way it did on Live.

It doesn't.

This is very close to eliminating feign splitting without using the mob's reset...
Forum: News & Announcements 02-14-2017, 08:15 AM
Replies: 192
Views: 84,756
Posted By EdTuBrutus
But they aren't classic because the randomised...

But they aren't classic because the randomised chance to forget on feign is far too low. This has a pretty significant effect on multiple mobs (because the effect of too low a chance to mem blur is...
Forum: News & Announcements 02-13-2017, 01:33 PM
Replies: 192
Views: 84,756
Posted By EdTuBrutus
We do have to agree, its not some Alternative...

We do have to agree, its not some Alternative Facts here.

It is a FUNCTION of the GAME ENGINE. Whatever client you are using, the game engine is the same.

Step back and think "why is every...
Forum: News & Announcements 02-13-2017, 11:55 AM
Replies: 192
Views: 84,756
Posted By EdTuBrutus
No, they wouldn't. Diagonal running offering...

No, they wouldn't.

Diagonal running offering a higher speed than straight running is a feature of the EQ game engine. It is fundamental to how the game engine works. It existed on Live just like...
Forum: Priests 02-08-2017, 07:44 PM
Replies: 30
Views: 4,350
Posted By EdTuBrutus
as I said in my first post, Steel Warriors did...

as I said in my first post, Steel Warriors did several hundred million data points in order to evaluate stats in EQ. Ago does nothing, Dex does very little for procs and nothing else,. Str is very...
Forum: Priests 02-08-2017, 04:20 PM
Replies: 30
Views: 4,350
Posted By EdTuBrutus
Sadly, the Steel Warriors data is all gone,...

Sadly, the Steel Warriors data is all gone, several hundred million data points.

But we can be absolutely certain that Agi does nothing outwith a penalty for being below 75. With Avatar you will...
Forum: Blue Server Chat 02-07-2017, 03:26 PM
Replies: 10
Views: 2,651
Posted By EdTuBrutus
There is absolutely no point, whatsoever, using...

There is absolutely no point, whatsoever, using Malaisement at that level. It just doesn't offer the return in terms of efficiency. Also, most of the time, you probably don't want to be nuking mobs...
Forum: Priests 02-07-2017, 02:47 PM
Replies: 30
Views: 4,350
Posted By EdTuBrutus
This smells like bollocks, tbh. Do you have...

This smells like bollocks, tbh.

Do you have *ANY* evidence for your claim?

Hint - "I think" and "I feel" aren't evidence. That's the same nonsense that leads to muppets running about with 200...
Forum: Priests 02-07-2017, 02:37 PM
Replies: 30
Views: 4,350
Posted By EdTuBrutus
Pre-60 and when trying to max your levelling...

Pre-60 and when trying to max your levelling efficiency, then downranking your Slow is a very good choice.

Obviously it's not going to matter in a full group with no efficiency. But if you're...
Forum: Priests 02-05-2017, 07:35 PM
Replies: 30
Views: 4,350
Posted By EdTuBrutus
I said most of the time. There really are very...

I said most of the time. There really are very few occasions and set ups where you need to slot 1 Turgur. EQ isn't a twitch game, the encounters are set up and the mechanics work in a way where...
Forum: Priests 02-05-2017, 07:28 PM
Replies: 30
Views: 4,350
Posted By EdTuBrutus
Again, I'll repeat. If you can land Malosini...

Again, I'll repeat.

If you can land Malosini on a mob, you can land Slow.

They have identical resist checks. There is no reason to cast Malosini as the next spell after Malo on a Slowable mob....
Forum: Priests 02-04-2017, 02:04 PM
Replies: 30
Views: 4,350
Posted By EdTuBrutus
If you can land Malosini, you can land Slow. ...

If you can land Malosini, you can land Slow.

They have an identical resist check.

So Turgur should always be cast first.

However, Turgur has a refresh delay of 3.0 seconds and Malosini has a...
Forum: Blue Server Chat 02-03-2017, 03:08 PM
Replies: 35
Views: 6,113
Posted By EdTuBrutus
No, he can get a Ceremonial Iksar Chestplate...

No, he can get a Ceremonial Iksar Chestplate which DOES help him instead of a JBB which does not.

Slower levelling is not easier levelling.
Forum: Blue Server Chat 02-03-2017, 03:07 PM
Replies: 35
Views: 6,113
Posted By EdTuBrutus
I wondered if you didn't understand the game...

I wondered if you didn't understand the game mechanics from previous posts and sadly this rambling post does tend to confirm that. I'm not even sure where to start addressing it, it sounds like the...
Showing results 1 to 25 of 144

 
Forum Jump

All times are GMT -4. The time now is 05:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.