Quote:
Originally Posted by shadesofjoe
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As far as I'm concerned, a server can never be too populated. Once Kunark hits there will be plenty of content for an entire server of players to enjoy and experience. Velious will only add to that.
More people = more groups. More people = better social experience. More people = more different types of character classes, which creates greater diversity in the endgame.
Yes, there will be competition for some spawns. Isn't that part of what makes classic... well, classic?
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In comparison to what EQ looks like now (TONS of empty and unused content), yes.. filling out zones and having people around to do stuff will be awesome. Competition is fine too, it gives that much more of a special feeling to an item / quest / raid etc. However I am thinking about it because of what was most psychologically damaging in live: ridiculous and painfully long camps / drop rates etc. EQ2 for example is all instanced content, there is a small bunch of contested stuff that normally one or two high end guilds lay claim to. They do this by way of 24/7 call lists. I don't know if people on an emulator will take it to that extreme but it wouldn't surprise me.
The people who have done it know, camping a mobs for hours or even days, or waiting days just to get a shot at the camp blows.
As for diversity, there's already a giant base of people who discriminate about class / race penalties. Plenty of people don't make said classes because of it.
Quality > Quantity, more doesn't always equal better. No one will know how an influx of players will affect the server till it happens. Might blow, might be awesome, we're just gunna have to see what happens.