Thread: npc run speed.
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  #6  
Old 12-18-2009, 10:58 AM
Onadan Onadan is offline
Aviak


Join Date: Dec 2009
Location: Rochester, NY
Posts: 88
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Quote:
Originally Posted by douglas1999 [You must be logged in to view images. Log in or Register.]
The only thing that's too fast is the speed at which un-aggroed mobs roam, which for the most part makes no difference to anyone. Once they're chasing you it's exactly the same as it was in classic EQ (you can escape them with sow, but generally can't without it). If you jump that will give you a little extra distance. Strafe running did not always work depending on the mob in question.
No. You're wrong.

What if its an issue w/ the PC run speed and not NPC? Has anyone fiddled w/ the PC movement modifier?