Thread: Game Mechanics: Charmed npcs do too much damage
View Single Post
  #10  
Old 07-02-2013, 01:58 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
NPCs here hit max or near max all the damn time on other npcs, it doesn't look very normally distributed.
Koros def one of my fave posters and totally agree here

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I'm sorry if you don't like it Nirgon, but when you have a game where the mobs are stronger than the PCs, a skill like charm is going to be OP as fuck. If it were up to me a spell like Allure would cost 800 mana. But it doesn't. Based on what Xornn wrote if anything I think charm is too weak here.
Charm was certainly a powerful spell and it should be here. But the risk/reward isn't quite in line. I'll read through this Xorn posting but I did group with enchanters who had all their sky/hate gear, buffed their CHA and had their epic. The advice of them that I succinctly recall during the time was "find a good green and charm it".

Having a dar knight charmed, even at 255 CHA for more than 4 minutes is crazy. I think its more to do with the resists than with the CHA duration.

IE: Huggie I think it was came by the necro guardian house and saw me with said charmed dar knight and was like seriously how the hell do you have that thing charmed that long. To which I responded, yes this is not classic.

However! I think with high CHA the values are rather close but again, full duration charms for druids in plane of fear are just crazy. Highly resistant mobs should be just that and break charm very easily.

In seb on a 60 wizard I can spam root without resist really ever on a krup or illis knight here. On live, bok and above would definitely get fairly regular resists on root. At 57 I solo'd seb entrance with my wizard epic on live and based on my experience here on a 60 wizard, I noticed 2 things:

1. I didn't regularly resist force shock type spells NEARLY enough (140+ magic from a blue con source, it should literally not land once) and cold nukes from shamans and fire nukes from wizards even at 180ish range were hitting for quite a bit (even back to back to back full damage hits) whereas at that resist range from a blue con caster on me should rarely if actually ever land one of those spells on me.
2. Root landed every single time I casted it on blue cons.

I stand by this as something I do exactly remember as I did it for many hours, across many weeks in my playing and have in fact tested it here.

I further stand by my assertions on Sirran being dictated here and that mage sword procs need to go away in this time line based on the facts that we should be at END (last day) of Kunark on our time line and SK bash for epic and mage sword proc on unsummoned from pets fix was in in the same patch.

That's all for today~

PS: Shit is getting classic from the recent wave of fixes I saw which does indeed include Sirran. Let's tie up mage sword procs + necro heal retro being dispellable.
Last edited by Nirgon; 07-02-2013 at 02:07 PM..
Reply With Quote