Enchanter would be the best way to go. They can pretty much do anything. But they are a lot of work to make it happen with a charmed pet.
Probably Necro next. But you would have to root rot mobs. Sure can't kite in dungeons. But that uses a lot of mana. FD nice to have but not a sure thing with casters and there is a lot of them in dungeons.
I would also consider a Bard if you can twist well. But if you can't do 3 to 4 songs on average you will die a lot.
Mage has really no crowd control except Earth pet which works sometimes and doesn't. I would pass on one soloing dungeons.
Shaman at higher level with better root is not too bad. But not really going to break up big camps day after day without dying a lot.
Sk, Monk could almost work with FD but harder to split now with the nerf. Lot of down time on both healing up. Then the mobs repop and wham.
I would really suggest the Enchanter or Necro. The main reason for it is gate. You can bind yourself in a safe place and just gate out when you are finished. With a class that can't gate you would have to fight your way all the way out and the deeper you get into dungeons usually the harder they get. Not fun.
Druids, Rangers are a outdoor class so I think they would be out. But some dungeons are outdoor zones so Harmony and snare could be nice to have.
|