Ok, since there seems to be some question as to how this was handled in live, here's the policy taken straight out of my old guide handbook. IMO, our Devs should consider using the option highlighted in
RED:
Quote:
8.2.1.2 Examples of Major Disruption:
Zone/Area Disruption – monopolizing most or all of the kills in an area rather than stealing from a specific player or group of players.
8.2.3 Contested Spawn Complaints
When a complaint is received indicating that a spawn or kill is contested, a disruption investigation should first be initiated according to the procedures of section 8.2.2 to determine if harassment or Zone/Area disruption is occurring. After following those procedures and issuing warnings as necessary, instruct the parties involved in the contested spawn situation to work out a compromise. Then leave the scene.
If another complaint is received involving the same spawn site, another disruption investigation should be initiated. After following those procedures and issuing warnings as necessary, if any of the parties involved were involved in the initial situation, establish a compromise for the parties to which the parties are required to abide. The compromise should be as described in section 8.2.3.1. Any party refusing to abide by the compromise established by the CS Representative should be issued a warning for disruption.
On PvP servers, where players can reach a solution to the contested spawn situation, the CS Representative does not need to require the players to share the spawn.
8.2.3.1 The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative’s number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties’ numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
8.2.3.1
|
The rule was that camps were ok as long as all players agreed to abide by the 'camping' system. If someone wanted to show up and buck the system, camps weren't officially recognized.
If permacamping had happened on live, I can tell you exactly what would have happened. The Devs had as much of a sense of humor and distaste for douchebags there as here, especially when it was Verant running the show. /becomenpc is a targettable command. It had the handy feature of allowing you to take the shape of an NPC model and be killed by players. Use your imagination.