
07-17-2013, 12:00 PM
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Sarnak
Join Date: Feb 2013
Posts: 402
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http://web.archive.org/web/200108230...y=Skullduggery
Quote:
SNEAK/HIDE, By Fiely (7/16/2001)
I noticed that if I hide and Sneak at the same time I can move around invis from everything. I ran all the way to and through Keal on a lvl 3 rogue.
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HIDE, By Bamboozley (7/4/2001)
From my experience hide is much like a type of improved invisibility. For example, undead and NPC casters cannot see it, and I'm pretty sure that level doesn't have anything to do with it. But it does not fool every mob. In Sol B, I was able to hide and sneak from zone to the FG's (sonic bats scowled) and then the FG's who conned indif, killed me. Whatever.
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THE ULTIMATE IN CORPSE RETRIEVAL, By Maporfic (6/27/2001)
I play a 42 druid in a guild of over 70 chars, mostly over lvl 30. One of my very very smart guildies has a lvl THREE rogue that they use for corpse dragging from wipeouts on DRAGON RAIDS. Indeed, there is no lvl difference if a lvl 3 rogue can easily hide/sneak around a lvl 60 dragon. I have seen 6 people at a time go crying for coffins - blowing 200pp each to get a corpse back, when all they really needed was a low lvl rogue to prance in there (see invis mobs, do NOT see rogue invis) and drag out the corpses. Sheesh that would have saved the group over 1kpp. Not chump change at any level.
Anyways, word to the wise - keep a lvl 3 or better rogue alt handy if your doing dangerous zones. (BTW - there ARE mobs that see through rogue invis, so look up the zone before you decide to explore plane of fear ect.)
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HIDING FROM SPECTRE'S & GIANTS, By Pavlova, 24th rogue, erollisi marr (1/28/2001)
From Personal experience I can confirm that Hide for Rogues does not appear to have a limit to the difference of levels between you & the thing you are hiding from.
I have hidden from SG's & Specs in Oasis when I was only level 14/15 & have actually had a HG from West Commons stop ON me & still not see me, whereas I believe that with the Invis spells, the greater the level difference between caster & mob the more likely the mob is to see through the spell.
On other thing I've noticed is that if the puller in your group decides to pull, for example the entire Sarnak Fort, you can hide & not aggro any of the mob, even after they rest of the party have zoned, as long as you don't attack them.
This would have been my 2cp, but actually it's yours, I stole it :-)
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BETTER THAN INVISIBLE, By Balak (1/28/2001)
For Rogues, Hide gives the benefit of both Invisible and Invisible to Undead. Good if you hear a train coming since it works instantly, while the spells would have a casting time.
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