Thread: Soulfire
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Old 07-22-2013, 04:29 PM
fastboy21 fastboy21 is offline
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Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
there's lots of stuff the developers didn't intend.

biggest and most common example is Feign Death splitting/pulling mobs to a camp.

they originally envisioned that groups would move through dungeons as a unit.

therefore, developer intentions isn't a solid argument.

leaves no room for creative use of game mechanics, and leads to a boring game IMO
It all comes down to what you believe is classic. Being classic isn't all about just making all the game mechanics exactly as they were in live era kunark.