Quote:
Originally Posted by pharmakos
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there's lots of stuff the developers didn't intend.
biggest and most common example is Feign Death splitting/pulling mobs to a camp.
they originally envisioned that groups would move through dungeons as a unit.
therefore, developer intentions isn't a solid argument.
leaves no room for creative use of game mechanics, and leads to a boring game IMO
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It all comes down to what you believe is classic. Being classic isn't all about just making all the game mechanics exactly as they were in live era kunark.