Also, the team thing should be handled in a innovative way instead of the old mantra of "SHIT AINT CLASSIC." The shit ppl can do with eqemu is REALLY impressive so I know it wouldn't be difficult to set up some sort of system to assist in team balance. Someone mentioned Planetside 2 - I only played the sequel very briefly, but the first game had a system in place that granted the team with a lower population various bonuses. Something like that would be cool - a scaling xp/drop bonus based on the percentage of the population that each team has. Say the evil team has 100 people on, news have 70, and goods have 50 - evil would get no bonus, newts would get a small bonus, and goods would get a fairly substantial bonus.
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Originally Posted by purist
Finawin, next time you want to insult someone just remember you:
- Have a low IQ
- Got caught trying to impress people here by lying about being a combat medic in Afghanistan
- Got cheated on by your girlfriend with your bff, cried about it on your LiveJournal and posted her personal info on the internet
- Fat
- Hated as much off the internet as you are on it apparently, since you managed to get the shit beaten out of you near death by some random people in a bar for being.. well, you
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