Quote:
Originally Posted by t0lkien
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That's fair enough, in regards to the discussion. Those of us who don't like either the pre-announce rhetoric or what they showed have pointed out our reasons why.
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The problem I have is that I feel like a lot of the complaints are really trivial stuff. The devs have made the implication that they would like to stick to a lot of stuff that contributed to the tight knit community everquest had, and the general immersion everquest had.
While devs haven't confirmed no maps, they have made several statements hinting that they would like to have no maps.
Devs have implied open world bosses and haven't really talked much about instancing content outside of landmark.
Devs have placed pretty notable limitations on multiclassing, including the fact that the means of acquiring other classes and progressing through them has notable prerequisites.
bind on equip is a fair balance between being able to trade loot and not making an exploding economy in my opinion.
travel won't be instantaneous outside of wizard ports that are reputedly expensive.
just because a game doesn't have every single pain in the ass mechanic that coincidentally increased the sense of community in eq doesn't mean that the game is going to be devoid of mechanics that encourage both community and storytelling.
i get that some people don't really like the art, and i feel like using kerrans as a promotional race to advertise on was a poor decision, but to be honest with you im ok with a cartoony look so long as it's conservative, which it is.
big deal dark elves have horns i dont really think that completely ruins dark elves it's a rebooted universe that means some things change. i didnt like them at first but they've been growing on me.
big deal firiona vie isnt a wizard anymore i dont really care lets face it she was a pinup girl most people only gave a shit about because of rule 34 and nothing more. don't lie and tell me otherwise you know that's the case.