I'd say enchanter. If a good chanter can keep mobs mezzed before it whacks a caster, and can do it without dropping half their own health bar in the process, they are what I consider a good chanter.
Same goes for bards that keep 4-ish songs twisted that vary given the situation (not just blasting mana song, regen, and haste the entire time).
Same goes for pullers that can find that good spot to duck out of the fight early enough to bring a new mob, but not so soon that they aren't doing their part for DPS.
Rangers that don't die.
Rogues that use Evade as often as it is available and not just when they get agro.
As for clerics, not letting people die (aside from their own mistakes) is kind of part of the job. I'd say a good cleric might manage his/her mana so that they aren't low every 3rd pull, but that also depends on the rest of the group not being booger-eating chuckleheads, too.
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Nocte: 60 Cleric
Duchess: 60 Rogue
Bizarro Nalkin: 55 Gnecromancer
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