SKs are just not that good here for a variety of reasons, including resists not working classicly, there being no two hand weapon damage bonus currently which makes SK dps awful in pvp outside of your once an hour harm touch, they bring no utility to pvp etc. Compare to warriors who have innate MR no xp penalty can dual wield have precision disc that lasts 3 minutes and makes all of your attacks hit 100% on 30 minute cool down (effectively 27), rogues with the ability to one shot someone with duelist, monks, paladins who have a ton of utility such as stuns that land way too much / heals / cures etc.
Just a side note everything I wrote above is about end game group or mass pvp. At the low end SKs are great and in a 1v1 setting they can be formidable, but at the end game on red99 you're not going to find a lot of 1v1 jousting contests (or at all). Stick with a warrior/rogue/monk if you want a melee.
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