Thread: kill multiquest
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Old 08-08-2013, 11:50 AM
pasi pasi is offline
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Curious as to what coveted mobs you think would be left up should MQs be disabled?

Realistically, you're looking at shaman, rogue, cleric, and monk epic.

The cleric epic is probably the only one of these 4 with contested mobs. Unfortunately, the removal of MQ'n will not stop people from killing Ragefire every 24 hours - his drop table is worth farming without selling the epic.

Unlike the cleric epic, the rogue epic is farmed for the cash from the MQ - Edge of the Nightwalker is really just a secondary reward here. Even with the amount of rogue MQs for sale, the mobs are on such a short timer that they're almost always up. I think I've sold 7 Rogue MQs and have had to wait for Eldreth once. Yendar is an 8 hour spawn, but he's usually up. He's also killed for his SMR. Nerfing MQs just means you sell loot rights to General. I guess if you would nerf Kedge Robe MQs along with the Epic MQs, you could stop most rogue MQs.

Monk epics are mostly sold via demon fangs. 2-3 hour respawn on the turn in mobs mean they're pretty much always up. The big thing is that Demon Fangs are sold as loot rights so the MQ change really only hinders monks from getting Immortals and Pipes MQd.

Shaman Epic - the tear is the entire quest. Again, you're talking about loot rights here. Nerfing MQ won't change tear sales.

Of the 4 epics that are sold, only 3 of them (monk, rogue, shaman) could not effortless switch to loot rights. The remaining 1 is going to be farmed due to Ragefire's loot table.