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Originally Posted by Tecmos Deception
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Ok, I'm trying to be on point. I think I'm just grumpy atm because minecraft is the background and my mob farm is broken because these fucking dispensers keep getting messed up.
Both fun. Ench+sham is more steady and stable of a combo, since you have only 1 pet who can turn on you at any given time (whose MR is double debuffed) and you get heals and the sham is pretty tough. At 60 things change dramatically if you want to take advantage of a shaman's torpor+canni+med ticks potential, but that's a long ways off. Ench+ench will be more "living on the edge." You'll kill more things faster, but you'll also be more likely to run into trouble if you aren't both always really on your toes and doing everything you can to be ready for nasty situations (like both pets breaking at once just as one of you botches a pull and gets adds). Even when you do everything right, ench+ench will sometimes get screwed by terrible luck with resists and/or charm durations... although even double charm breaks during a bad pull is something two enchanters could walk away from at high levels thanks to how awesome CC and chanter mana regen with theft of thought can be.
Overall they probably would level equally quickly. Sow is handy, but in the bottom of dungeons where enchanters can hang out to get the best xp bonuses and loot you can't usually cast it anyway. Heals are great, but proper play with two enchanters practically eliminates the need for them.
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Thanks for the advice, this was a big help. I was mostly worried that Shaman + Enchanter would be significantly slower... sounds like that's not the case.
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Only problem now is my friend got to level 2 on his Enchanter and gave up and said it was too slow... so I guess I might solo anyway!
I hope you got your minecraft farm fixed!