Quote:
Originally Posted by Nietche
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Man this made me laugh irl. If this is the case, then blue servers are actually red. Every time a monk/sk pulls a dragon in VP (or mobs in LGuK, KC, HS, SolB, Befallen, etc.), thus intentionally imposing the environment on every other player at the raid, that must be player versus player.
Right?
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Really there is probably a spectrum:
Pure PVE: each (group of) player's experiences are independent of the others. It would require instances, so I would say Diablo or WoW come pretty close to this.
EQ: mostly PVE, but players can choose to cooperate or compete, which mostly occurs via cockblocking/racing.
EQ PVP: Players can actually attack each other, opening up a whole new level of griefing
EQ Trains: Given the relative strength of the monsters and players, I think this actually a much more brutal form of PVP than actual PVP, and they do not allow trains on red. Considering that a non-FD class can do absolutely nothing about being trained repeatedly by an FD class, it's hard to consider that anything other than griefing. At least on a PVP server the warrior can try and kill the monk/necro/sk; in VP 90% of the players are pure targets.