Quote:
Originally Posted by square
[You must be logged in to view images. Log in or Register.]
If that's the key to success, why do no companies follow that model anymore? Please answer that.
Limiting game access by requiring players of a certain type (or any other way), doesn't bode well anymore. If I only have 1-2 hours a day to play a video game, I should be able to play it, not sit around hoping to find the right class to venture forward. If you want a community the size of P1999, then it may work, but it's a terrible business model for a new game/company. If you target a tiny market, your revenue generated will be...tiny. Businesses exist to make money, not to make us old EQ players happy. Adapt or leave.
|
If you want success in terms of $$, then yes, casual is the way to go. I meant if the game itself is to be successful, i.e., fun, than it needs balance. But if the game is all about $$, why not just make games like Candy Crush or something like that?
MMOs are not designed to be for casual players. They are meant for people who can devote 40 hours a week to them. Anything other than WoW will fail because why bother going to a WoW clone? How did SWTOR do? It failed and went FTP. So if you are going to make a casual MMO, you may as well save your money.