Quote:
Originally Posted by pasi
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I like Kunark, but it is definitely a leveling expansion. If you're looking at it from the perspective of a level 60, it's a weak expansion. The top end is very shallow, and I'm not even talking about raiding here. Keep in mind that the majority of people in raiding guilds were not even 60 when Velious launched.
I know praising aspects of 'that game' is a big no-no around these parts, but I think vanilla WoW's model of travel was perfect. You had a system where you needed to travel somewhere first before you could use the painless 'quick' system. Travel still took time, and you physically flew over the terrain so the world did not lose its magnitude. Not to mention the scenery specifically designed for Griffin/Bat/Hippogryph rides. It even served as a money sink.
Players like a big world to travel in, but if the developers enabled binding in TD for a week, 90% of the server would be bound at firepots.
"I want other people to experience the world, but I will personally take convenience."
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totally agree on all points.
re: Luclin - it wasn't all bad but it just wasn't thought out well.
Personally I would have:
1. picked a different theme (Shadow World that exists in paralel with normal world and has multiple points of entry, rather than the moon)
2. even if doing the moon, I would have avoided outright sci-fi themes like bogling aliens, neitherian aliens etc.
3. Would not put insane XP modifiers on newbie zones, and would not offer so many new newbies zones to begin with - made the leveling up path just for Vah Shir, and make the rest of expansion in the high end. It was pretty clear that only 1-30 zones on Luclin were mostly in demand, and then most of 40-60 zones were majorly empty, except the raiding parts.
4. general level lay out of the zones was poor. Take Twilight Sea - its a 35-45 zone that is located in between of 3 45+ zones - how would you ever get there if you were 35? WHY would you go there?
5. Vex Thale - the end game zone was beautiful , but time sink to key for it, and play in it was retarded. I don't mind hard questing. I don't mind hard raiding. But what I do mind is retarded endless camp grind of of lev 20-40 mobs for some stupid shard, when I am lev 60. What they should have done instead is spread the shard between 10 RAID target mobs located all over Luclin which would be hard to kill (50+ raid force) but would have a 24 hours repop. It would have been much more reasonable.
Good points:
1. Vah Shir
2. Beastlords
3. Spell updates to sucky classes like Rangers and Paladins
4. SSRA - next level of smart raiding content
5. Spires! (yes! spires!)
6. Bazaar!
7. Mounts! - however I would have made it so you cannot fight/cast from mount - so they are for travel only
8. New Models - I liked majority of new models, and disliked some of them, but model point being moot, since you can turn them off.