Quote:
Originally Posted by Sirken
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already did this earlier in the week because of this thread. z axis is still messed up. stuff popping through walls still happens. and by staying along a certain set of walls (you know which walls im sure) ANY class can keep the mobs pathing back and over the the zone-in spot forever and safely with relative ease.
So guys, please dont say pathing is fine / fixed, because its not. that being said, part of the agreement with us releasing VP when we did was because we were aware that the pathing wasn't great, players didnt care, so we told them that we would release the zone on the condition that it would be a p99 style non CSR zone, and that essentially the ONLY thing we'd do is enforce rules against cheating the game mechanics, IE: fighting dragons where they are unable to fight back (this is different that EQLive non csr, if anyone quotes the EQLive non CSR rules again im going to tear my eyes out because facepalm doesnt cut for some of you anymore).
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Yeah, I figured it hadn't improved that much since the last time I was in (better than release, but not where it really needs to be).
As far as abusing VP pathing... I have no idea what you're talking about
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Quote:
Originally Posted by Tasslehofp99
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So, is there no hope for the folks who want to raid VP without trains?
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Sirken already mentioned what you could do, but it didn't involve staff stepping in.
Know it's not the answer you wanted, but now you guys have an official response and can move on to solving this problem in another way.