First, maybe I missed it in a previous post, but WORLD OF WARCRAFT!!!! 2004, right after GoD, it took a LOT of people from EQ. It also provided the first real competition to EQ from a game design standpoint. In an effort to fix EQ issues it created other issues. You then have this back and forth about what is good and what is bad. People like to look in game, but you also have to look at what is happening in the real world. Five years is a long time to do anything, let alone play a video game. Some people are just not wired to stick around, no matter what changes were or were not made. Graduation, wife, girlfriend, kids, job? EQ wasn't "best" at any certain time in game, it was best when I could play til 4am or skip classes to stay at home and level.
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Originally Posted by Millburn
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To me it's a lot like the differences between a book and a movie. You need ambiguity to allow your imagination to go wild. Does that make sense? If not then look no further than lingerie.
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Agreed. The only thing I'd add is that by lacking in certain areas, it allowed the brain to focus more on other things which enhanced different aspects of the game.