Voted for spawn variance, although my close #2 is the PVE FG idea.
I think spawn variances of 12 hours would be cool. 6 before to 6 after the kill. would be enough time that no particular guild could have everyone ready (work, school, etc). You cant do a 14 hour camp every week with every player. Some can, but most cannot consecutively.
Camping allowed (15-20 minimum to camp, to discourage it, but allowed), but one mob at a time basically. You get one attempt and if you can come in and rez and such before the next guild has a force ready, you can have another before another guild.
first to engage, although lets not be dumbasses about it. If Say trans was killing naggy and wiped, ib could come in and try and kill it. IF trans was rezzed and ready to go before ib was, Trans could get another shot at it. First to engage both times. Trans wipes again, IB gets next attempt, so on and so forth. Any other guilds except for the currently engaging guild would have to be outside of the current zone before moving in.
If a camp situation was used, say IB camped 15 people at vox. They would get first to engage, and have a 2 hour time limit to engage.
Dunno how it would work for planes. i almost think the current rotation is best, especially for planes type crap. Hell,
Idea #2: we could do a sunday - wednesday and thurs -sat split for fear/hate or whatever, and do spawn variance on dragons and phinny and whomever? Cazic/inny would swap each week, and if guilds killing him so that he may spawn in their rotation the next week, again, they would forfeit that day for the rotation. Cazic/inny would be fixed
Idea #2b: Once hate is released, could do a week long fear/hate split. would be easy to organize raid nights then. Trans gets fear for a week, then splits.
My ideas. Discourages other guilds though = /
PS: Yes, this shit is getting old = )
PSS: apologize for hijacking this a tad bit.
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