Quote:
Originally Posted by Ponden
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VP still provides good loot for alts and some mains, as well as spells. There aren't 100+ mobs in Velious worth killing. Sure there are more, but to say Velious content is enough to keep 1 guild busy with the retarded window times of mobs on this server? No. Edit: Not to mention that mobs with 32k hp will pretty much melt with Velious geared melee and will be easy targets to snipe for good plat.
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I don't understand why people think anything inside of VP is going to change when Velious is released.
The best the server could hope for is that TMO decides to stop farming everything in there besides PD. This would free up the remaining 5 dragons for others. Even then though, you have to hope that A) TMO doesn't want to kill them for clickies/toys/alts, B) TMO/people won't train you for the hell of it because crazies like scerix enjoy ruining other players experience so much, C) TMO doesn't want to fuck with you just because they don't like you.
If the stars align, and everything goes right, the rest of the server
may have a shot at zoning in and killing some dragons. TMO is never going to stop killing PD though. Her loot is mostly still BiS even after Velious.
The most likely post-Velious scenarios for VP:
1. TMO continues to farm and lockdown everything in the zone.
2. TMO only cares about PD, another guild locks down the other 5 dragons and still 95% of the server is still locked out of VP.
I wouldn't remain too hopeful.
Edit: I think it's worth noting that this is one of the big reasons that rules that allow 1 guild to monopolize content and are clearly un-classic (sanctioned training/variance etc) and a detriment to everyone else who wants to play this game. It's not even TMO's fault. It wasn't IB/TR's fault back in the day earlier. TMO will not be around forever, and when they are gone there will be a new "TMO" for everybody to hate, so long as the rules stay the same.
TMO and IB/TR may have had more than their fair share of assholes and misanthropes, but ultimately it's the rules that are keeping the majority of players from getting to experience content on this server, not the other players. On live there was a knowledge/skill gap, and that simply doesn't apply to the majority of players 14 years after a game has been released.