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Old 08-18-2013, 01:58 AM
t0lkien t0lkien is offline
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Quote:
Originally Posted by a_desert_madman_01 [You must be logged in to view images. Log in or Register.]
Since we're on the broad subject of MMO successes and flops, I do feel like EverQuest had an overall better community than modern day games because there was more accountability. If you were of unsavory character, your actions were held against you. You weren't able to transfer/name change your way out of being a dick. When those options came about, there was a distinct decline in individual character and general trustworthiness. There was no more accountability. The solid close-knit community fractured.

It's 1:30 am and I'm parched. Forgive my ramblings if they're incoherent and/or off-topic.
No, I totally agree! The community meta-game of EQ was a huge part of its success and longevity as a game, and I don't think anyone really understood that before it happened - it just grew out of the player base naturally. Designers have since tried to "design" community, and it just doesn't work like that. These things must be held loosely IMO. Build it, let players play.

The depth of EQ's community though revolves around real accountability. I'm a big fan of it.
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