I have only been playing on this server for a few days, and haven't played EQ for several years, but I would agree with those who are saying that in Classic EQ you could not outrun a mob without hopping or strafing.
However, to those who are saying that mobs "must be" running faster because the strafing doesn't work, I think that may be an issue to some wonky pathing. Now like I said, I've only been on this server for a few days but my hours spent in Crushbone shown me some unusally intelligent and potentially buggy behavior by mobs chasing people. Often times an agro'd mob will run straight to the target regardless of terrain, vaulting moats, passing through trees and walls, etc.
Maybe my memory is just not that good but I don't recall this from Classic Live servers.
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