There is only one solution that will even come close to working. And it's one you definitely don't want to do.
Spawn the raid mob manually, flag it as unkillable. Stand there until a raid force is assembled. At 15 players, it's their mob. When the poopsockers log on top of the mob, warp them out. When the next guild zones in to try to leapfrog, send them packing. When the first raid force nears the boss, flag it as killable.
This is the only way to ensure fairness among a playerbase of exploiters, kill-stealers, and douchebags. It's not the least bit classic, but neither is the attitude of the playerbase. It's akin to standing over a group of kids to make sure they don't hurt each other on the playground. But that's what they are; a bunch of kids. This crew can't handle fair-play or even friendly competition. They WANT to piss off their rivals. And they'll do it any way they can. And they get a huge thrill out of getting away with it.
Aye, you have much better things to do than babysit every raid kill on your server. Although, would it be any less time-consuming than dealing with the shit that's happening now on raid kills? You've already got one full-time babysitter in EC, and that's been effective. Might be something to think about. People still get their phat lewtz, and it could still be random...as random as you want it to be.
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