on xev the player enforced rules for engagement were that:
1. once a force large enough to attack a named started clearing into a zone to get to a named they had the first shot at it. the second guild could remain in zone and follow behind and have a shot at the mob if the first guild wiped.
2. in some end-game zones there were gateway mobs that, once killed, gave you a shot at the next mobs for a certain period of time. For example, whichever guild killed aereyonar would have the rights to nameds in NTOV for 3 days.
It was easier on Xev because, being a split server, there were only a handful of real raid guilds capable of end game content. This changed around PoP and things predictably got more chaotic as more guilds entered into desired content.
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The reason why things worked so well on Xev was that the players, especially the officers of the top two guilds, made arrangements with one another. It was not always pleasant, and there were occasional very nasty confrontations when players debated over who got to something first or whose turn it was at something. For the most part, however, the players kept things organized and came to recognized agreements on most major content.
The problem on p1999 is that, while we are following the normal timeline so far (that is, kunark/sky have not been opened), things here have progressed much farther than I recall them at this point on live classic. We have about a dozen guilds, maybe more, that can easily kill vox and naggy. There are more level 50s running around atm (and fewer lvl 1s) than there were at this point in classic.
I do remember classic content being a total total nitemare on Povar as far as guild competition. Maybe this is testament to the success of the GMs/Devs successfully recreating classic. From my recollection the only "fix" for any of this was the release of more raid content...that is to say, kunark.
Personally, I do not think that we need to release Kunark early (and perhaps it wouldn't be possible to do so if we wanted as the devs may not be ready), but I think the source of much frustration is the advanced progression of the server for where it is in the true classic timeline.
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