On live everything was sum up into the "Play Nice Policy", you know the saying don't do to others what you don't want them to do to you.
So when one guild was zoning into a plane no other guild would zone zone in to compete.
Same with a mob spawned, if one raid force is ready to engage, no one would rush them, but would wait till they either kill or fail.
Ofc after a failed attempt they would talk to 1st raid force to check wether they would give it another shot or if the 2nd raid force could go for it. Otherwise its killstealing, period.
It was basically the rules setup by the dominating guild(s) on my server, Mith Marr.
Spawn variance also encourages spawn camping and zerg guilds to sit 24/7 waiting for repop.. Please remove it, on live it was a set timer, so you don't "need" to camp, you come, if you are the first here you kill and if not you leave the place.
Just kick/port out/temp ban any guild that is camping an unspawned mob and won't see it anymore.
And please no rotation, if one guild is better than others at raiding then they deserve any kill, if others sit around semi afk or cant mobilize fast enough, then its too bad for them.
Oh yeah most importantly on live, GMs were actually enforcing the rules w/o any favoritism ... OOOPS did I say that ?!?!
If GMs were actually doing their duty, we wouldnt see such BS around. When people know they won't be punished because they have a GM friend or guildmate then they just act like idiots.
THIS is the problem you have to solve.
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