Thread: NPC Spawn Issue: Everfrost Mobs
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Old 07-31-2010, 06:50 PM
Itchybottom Itchybottom is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
It's sort of wierd. Mobs here seem to be immune to under the world. They always appear at the proper location on the ground once they're on flat terrain, but what they are doing, is walking directly through hills and uneven landscapes in certain areas as if they were flat ground, and getting lost. Dips in the ground don't seem to cause it, but hills and raised terrain do.
derision's pathing code on an azone2 generated map is to thank for things staying above ground on EQEMU. I'm not sure of it's current state, but I tend to recall you could change the update rate and have it chew more CPU, and make mobs behave better on hills on a per-zone basis.