Situational awareness, managing that agro, etc... theres lots of depth to even one sided classes like wars...
Adds getting on enchanter? Switch off autoattack and taunt them off until the chanter can get them mezzed. Same for SK's and pals if their not MTs etc... Switch weapons to sheild bash, or reduce damage in come for a last second CH. Tons of things for a war even thought they are possibly the least interesting class ability wise.
Rooting, wizards arguably have 1 button to press 99% of the time, but if they root CC with chanter, and prioritize targets to caster mobs or mobs that are tough for the group but easy for the wiz, they will be 100% more effective than someone who just soley focus's on mana efficiency. Rather then nuking on all incoming mobs, they can burn at 40% or 30% or 20% to drop a mob to 1% hp. Or focus on healers this way by dropping a nuke and stun (or vice versa).
Theres plenty "good players" but they are average IMO. The crazy good insanely deep players who are 100% paying attention at all times and know how to maneuver in a group situation. Know all the zones, all the drops. The best gear at what levels to get it. Those are few and far between. Those are the ladder winners.
Monks are another somewhat 1 dimensional class that gets a ton of depth when it comes to pulling the right amount of mobs and pulling off amazing splits using line of sight or other pathing tricks with FD. Plenty monks can go pull a mob or two. Some are fantastic and can split a crazy spawn like SolB royals in their sleep with 100% accuracy even if FD is not /randoming well for them that day. That goes for people timing spawns and repops and having the zone/mobs memorized on all classes really.
Not many competitive players at low levels anymore for sure.
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