The only times i ever saw GM intervention on my server was during kunark and luclin era.. Basically certain mobs were free for all targets, and certain mobs were "whoever gets there first with the most people"..
One time i remember in particular, was that a guild that was notorious for zerging would call in their entire guild (level 1-60) and have them all sit in a zone in order to lag the zone server so bad that it would prevent anyone from engaging the boss mob. (They actually brought down the zone servers several times)
When that happened the GMs stepped in and set up a forced rotation, because no agreement could be made between the guilds..
However, the other case was free for all targets..
Once the GMs got fed up enough with actually trying to mediate between guild conflicts.. They declared certain spawns "Too Contested" to be rotated. Things like Venril Sathir fell under this rule, as did Avatar of War, and King Tormax.. (basically mini-bosses) Those mobs would effectively become huge clusterfucks where every guild would run in and engage immediately and try to out damage everyone else.. It made it chaotic to say the least, but also made it quite random as to who actually "won" the loot..
That being said, Sure there were some people who would QQ cause they didn't get king tormax's head.. or whatever piece of loot they wanted.. but it made it very fair.. cause whoever could do the most damage won..
All in all, the gms didn't do much in the cat herding business.. They mainly stuck to what they were good at.. Fixing problems.. and let the uber-guilds sort out their own rotations..
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