I don't understand why there cannot be some sort of programmatic means of keeping the teams balanced in terms of numbers. A couple of simple examples:
1. Measure the total playtime of light vs dark and prevent players from creating toons of the other class
2. Give some sort of bonus (the simplest one would be a resistance bonus) to whichever side is losing, i.e. if its 60/40 dark/light then the lighties get +20/all, if its 80/20 the lighties get +100/all
3. Randomly spawn kos-to-strong-side NPCs, e.g. if there is a big PVP event going on and one side is hugely outnumbered, 20 gnome warriors might suddenly spawn and attack the dark elves from behind
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