I never liked contested content in EQ. Hopefully they can get it right in EQNext. Remove static spawn points, static spawn times, and static zones. I've read some stuff on EQNext that leads me to believe they are doing exactly that. Dungeons will appear randomly in random spots, close up after so much time, maybe open back up somewhere else later and be a different layout. Here's to hoping for random everything. Give me a sense of adventure and mystery to the world, never knowing what is around the next corner.
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