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Old 09-05-2013, 01:46 PM
Llodd Llodd is offline
Sarnak


Join Date: Oct 2010
Posts: 448
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Training being allowed there makes it impossible for GM's to acquire legitimate info from multiple guilds regarding the state of the zone. Training isn't classic, wasn't allowed on live in VP despite what many people on this server seem to think. There is tons of proof that training was never allowed by GM's on live. Did it happen? Sure, but if it was proven to be intentional severe punishments were handed to entire guilds.


NON-CSR DOESNT MEAN FREE FOR ALL. It didn't even mean that GM's wouldn't enforce the PNP there. All it meant was you enter at your own risk, and if you happen to die and lose your corpse the GM's wouldn't help you retrieve it. Plane of Fear/Hate/Sky were all also tagged non-CSR, so why isn't training allowed in those zones as well on p99? Just seems like a very contradictory stance regarding classic/non classic implementations on the raid scene to allow training in VP when it certainly wasn't allowed on live.

I understand the whole "GM's don't want 3x more petitions for VP every week" argument, but what is going to happen come velious when there are about 20 times more raid targets? Already there is talk of allowing training in Sleeper's tomb/NTov (not classic) and that would be super unfortunate for the server if training was continued to be allowed moving forward into velious.
I dont know why you're replying to my query with all this. The point is, staff don't want to deal with that zone because of it's pathing issues making trains common and difficult to ascertain who is responsible for what.

It seems to me the only way it will ever change is either the GM's come down really hard with a take_no_shit policy and just ban people. Which obviously would work after an inititial chaos period. Something Sirken has repeatedly, and unfortunately imo, stated he wont do.

Which leaves the only other option of getting the pathing sorted out, hence my question as to why is it so difficult to sort out. What is unique about this zone that prevents the devs from being able to code the pathing correctly.