Quote:
Originally Posted by t0lkien
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And a lot of you guys sound like inexperienced teenagers unused to the long history of anticipation/disappointment that is the games industry. Some of us have been around long enough to recognize empty rhetoric when we hear it, and to recognize the early design signs of failure. None of this is new; it's all gone down many times before. EQ Next has mediocrity written all over it from several perspectives, and with a couple of exceptions (the voxel tech is potentially fantastic, and the AI talk is exciting if completely empty at this point - I've been involved in trying to build something very similar to what they are double-rainbowing over, and I can almost guarantee what ships will be a shadow of all their grandoise panel speak). Those of us making the call would love to be wrong, but we're not. Let's refer to this discussion 6 months after the game ships and see.
By they way, you have a hundred games like that already at your disposal. You don't need to wait for a Sony version of Disney MMO in a vague, bastardized fantasy universe to start playing.
P.S. in regards to polling the player base for core design ideas, it just shows they lack a strong cohesive vision. It sounds great on paper, but produces really pretty horrid games. The absolute first sign of a potentially great game is the antithesis of this idea. Afterall, as someone once said (and as I have found to be true over and over again), a camel is a horse designed by committee. One designed by a database of PR percentages and fanbois is going to be an impressive frankenstein of fail.
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Polling the player base could be for several reasons, but ultimately it's to sell more copies at release. "We care, we listen, we want to make the game you want!" It doesn't necessarily mean that they will add any of that crap (especially because they seem to have Fable syndrome /wrists).
I would love to see them come out with a decent non-cartoon MMO that actually has half the play value of classic WoW or classic EQ. Will anyone do it? Probably not, at least not anyone with $$$ to throw at it and some grand marketing to not only make a quality game with minimal bugs, but also attract a large player base.
The very thing you talk about, waiting to see how the game is 6 months after release, is the main reason games are now designed visually and marketed toward the younger generations. They will push to get the game at release and will help cover the cost of making the game and hopefully add some profits. If the game is fun (at least to some degree) and has very few bugs, word will spread and then 6 months down the road you will probably buy it as well.
Not saying that waiting is a bad thing, but the business model demands more money and they gotta eat too!