That eventually became the shrouded stuff in the client. testeqgame.exe from Trilogy, doesn't even have the necessary functions client-side for the character select screen to play as a mob, so it would take quite a bit of casuistic statements in the source code to defer the character to having an orc, a rat, or what have you on the server instead of an ogre, or a half-ling etc. One could implement it with standard EQEMU #commands though.
|