Class Balance was the big thing people bitched about. Itemization, broken quests, and broken zones/encounters were up there too.
Pretty much if you weren't playing a warrior or cleric, you were relatively worthless outside of functions a single player or two of that class could cover.
The idea of a less-pure tank or healer with more utility was pushed, but people realized it was bullshit because what utility doesn't matter if you suck at your primary role.
Shaman were the exception to this for obvious reasons.
For DPS, balance didn't matter as much since DPS-stressful encounters basically didn't exist in EQ. Not saying DPS never mattered, but there was basically no such thing as enrage timers. You had mana stresses after the modrod nerf, but yeah - never anything big.
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