Level only affects it due to aggro. If mobs are not assisting they flee.
If you pull a mob. And B mob assists A, they won't flee when low (whichever is low), unless the other mob is mezzed with a blur component that lands.
If you are level 60, and pull a green mob, and then pull another green mob. A and B, both will flee, because they are not assisting each other. In this scenario the simple solution is to spread the aggro to a 2nd person with a buff and sit down (effective lvl1, which causes one to mob to assist the other even though they are both engaged, think of it as a tertiary aggro), or have someone within frenzy range of the mob get on the hate list of one (like a level 40 or something). Or just pull them in a way that makes the other mobs assist. Such as with fear/snare/root/send a lower pet and sit.
Level is irrelevant. Only frenzy aggro based on level.
Proximity is irrelevant. Only frenzy range matters based on level.
You can't just keep a mob in camp nonstop to stop others running either, you need to mem wipe the fresh pull that just came in so it assists the one sitting in camp.
Very, very obvious and simple game mechanic. How are you people so inept at a 14 year old elf simulator.
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