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Old 08-06-2010, 09:12 AM
Skope Skope is offline
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Join Date: Apr 2010
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Quote:
Originally Posted by Drakul [You must be logged in to view images. Log in or Register.]
Here's a jumble of questions about Shamans for anyone that wants to chime in on some of this:

Allakhazam says Drowsy only lasts for 3 ticks at level 5 and duration increases with level, but the spell description in game says something like 3:00 without mentioning any level restrictions. Which is correct for these sorts of spells?

Do slow spells stack, for example should I cast both drowsy and walking sleep at level 14?

Does anyone bother casting the fleeting fury type 18 second line of spells while they are solo meleeing?

Is it possible to make a macro that targets youself, casts a heal, then retargets a mob you are fighting on it's own?

Will I continue to tank and melee while soloing or will I eventually have to stop doing this and act like a caster because the mobs start hitting too hard?

If I have a weapon without procs are dexterity buffs useful to me at all?

Whats the limit on the to hit cap? I miss a lot, so will increasing agility cut down significantly on misses?

How important is wisdom vs stamina, hit points, strength, dex, agil to a shaman? What balance or ratio should I be shooting for?

Does the class take off and have super uber level ranges? I like to solo, and I had a pretty easy time up to level 8, but now its gotten tougher. It also seems the level 9 spells kind of stink other than SoW, and I still won't have any DoTs to kite with. What level does the Shaman really take flight?

Does SoW stack with spirit of bear or can only one be active at a time?

Thanks in advance.
The issue with some of the timers on spells may have something to do with your spells file in EQ folder, make sure to keep that up to date. Not sure about drowsy specifically, though.

Slow spells do not stack.

The fury line is awesome for the melee shaman, i tend to cast it a lot.

Think the macro question has been answered already :P

You can choose to tank or root/rot and even aggro-kite. Certain mobs hit too hard (planar?) though I've tanked those as well. With a set of full rune-etched and melee gear I cap out at 870 AC, which is equal to a semi-planar geared paladin or SK. Short answer is yes, you can tank pretty much anything in classic short of planar mobs/FGs if you plan to solo.

Dexterity won't be useful without a proc weapon, no. You would be better off stacking hp/mana/wis/stam.

Agility will only help with your AC, pretty much. Shaman damage doesn't come from melee unless it's a proc weapon, you're there only to take hits until the thing dies from DoTs/pet damage.

It all depends on how you choose to play it. Shamans are known to have multiple sets of gear (melee/resist/wisdom and sometimes even +hp gear). You'll see more shammies stacking wisdom in classic than you will in kunark/velious due to torpor and gear (fungi staff/tunic and regrowth spell) where your health regen is essentially your mana regen, thus you have an endless manapool as long as you have health. In classic it's a toss-up really, you can choose to go wisdom, +hp, and a mix of both. If you decide to melee with a proc weapon, then stack hp/dex/ac. The magic number floating around the shaman forums on live was around 175wisdom, which allowed for more than enough mana to land slows/DoTs and debuffs and gave plenty of room gear-wise to boost your other stats.

Shammy solo really doesn't take flight until lvl 34 when you get your first puppy. They're not known to be an incredibly efficient solo class (they can be, sure) but certain other classes -- mages and necros -- will always level faster and more efficiently.

Spirit of bear is a stamina buff line, it stacks with SoW. Not sure why this question was even asked...