Things OT Can't Teach You
And why you should level in dungeons instead of complaining about bards.
1.) When pulling casters you should run around a corner so they chase you all the way to your camp.
2.) Push.
3.) A wipe means losing your camp, and probably at least 1 or 2 key role members.
4.) Groups are harder to come by if people know (and they will) that you don't know what you're doing.
5.) How to keep more than 2 mobs at a time on lockdown.
6.) The vital importance of snare.
7.) Pathing quirks.
8.) When it's safe to heal/buff the puller.
9.) Aggro mitigation.
10.) Dots are horribly mana inefficient in a group.
11.) Pet awareness.
12.) Spatial awareness.
13.) How to break a camp and how to keep a camp broken.
14.) There's more exp to be had in less time virtually everywhere else. Same goes for loot.
15.) Dungeons are fun.
I'm probably missing a lot more.
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