Well, in a standard EXP group you can fulfill several roles at once - puller, tank, CC (root), snares, dps, even some tiny heals. So it gives you a lot to do and allows for a smaller but still effective group in a dungeon. You can also duo with a rogue and perform the druid role - you snare kite and keep aggro while he goes to backstab heaven, and no one but the mob takes damage. Finally, ranger gear is dirt-cheap.
Solo-wise, rangers do not sound fun to me. With a fungi they could be a poor man's monk, though. Tracking would be useful as well.
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