Quote:
Originally Posted by Littlegyno 9.0
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Aleca,
In preparation for Velious, somebody needs to really look at faction levels determining if a guard will assist an npc or what. Currently, and I believe it's era correct, anybody whose not KOS is protected from harm. However, in Velious, this is changed to reflect the faction level of the players involved.
For example, player A has ally faction while player B is dubiously. Both are not kos to the NPC's but if player B attacks player A, then the NPC's will protect Player A. This is how Velious on live worked because Velious is a giant faction war beetween giants/dwarves/dragons.
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Hrm, so faction-based assist isnt classic? By that I mean If the defenders faction >= attackers faction and attacker faction != ally, guards assist.
Faction-based assist is already pending patch, so if that needs to be backed out, let me know.